![]() ![]() Reverses the Phantom effect also prevents Phantom blocks from passing through them. A neat feature of phantom is that it makes the blocks coded with phantom invisible while wearing the night vision goggles in first person. Only affects block collisions the block can still be seen, is still affected by gravity, collides with the world and blocks lasers. A friction of 0 allows a block to travel very far without stopping.Īllows other blocks to pass through the Phantom block. Sets the block's friction lower friction allows the block to slide further across a surface. It doesn't make blocks fall faster, nor can it make a block have zero gravity. Sets the block's mass (max 100), making it heavier. Orange outputs that change the block's physical properties. Glue Model Glue No Glue Allow Glue Release Physics You can also use syntax to change the font style (making text bold or italic) as well as the color and size. There are many other things that can be done with Speak, including displaying the player's name, displaying a variable, activating a signal or restarting the world. Ex: will add a button with the text "Continue". To add a button, just add to the text you want. Speech bubbles will disappear automatically after a few seconds, though adding a button prevents it from disappearing until it is pressed. Only saying "Hello!" by default, you can tap the icon to write your own text. If there are non-affected blocks in its areaĬreates a speech bubble to make that block say something. By default it makes all connected blocks appear too, though tapping/clicking the icon can toggle it to only affect that block. In this state, the block will freeze in its exact position until it is made to reappear. By default it makes all connected blocks appear too, though tapping/clicking the icon can toggle it to only affect that block.Ĭauses the block to disappear from existence. Tapping the icon lets it selected block to disappear from existence and come back. This causes all noises made by the selected block and all attached blocks not to function.Īppearing causes any blocks hidden by the Hide command to reappear. If the affected block is the main connection point for a larger model, the two parts will seperate into their own block chunks. Similar to the Chip Off command, Detach will make the affected block detach from the rest of the model. For example, only a Wheel will have the "turn left" icon.īlue inputs that can be used to define how the player directly controls/interacts with the game. Special commands used by various Action Blocks to create some movement or force. ![]()
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